Page 5 - GM EBOOK
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TABLE OF CONTENTS
Chapter 1: Governing the Land (Cont’d)
Satisfying Punishments ……………………………………………………………………...…….pg.: 11
Criminal Ratings ……………………………………………………………………………….pg.: 12-14
Criminal Rating Points to Remember ………………………………………………….………….pg.: 14
Chapter 2 : The Game System
How to Play as GM ……………………………………….……………………………………….pg.: 17
Basic GM Knowledge ………………………………………….………………………………….pg.: 17
The Attributes from the GM’s Perspective ………………………………………….………...pg.: 17-18
GM Specific Aspects of the Game ………………………………………………………..…...pg.: 18-19
The GM’s Role During Combat ………………………………………………………...……..pg.: 19-21
Making Decisions about Actions for NPCs ……………………………………………….……...pg.: 21
The Addition of New Combatants ………………………………………………………………...pg.: 21
Weapons Combat ………………………………………………………………………………….pg.: 21
Non-projectile Weapons Combat ……………………………………………………………...…..pg.: 21
Projectile Weapon Combat ………………………………………………………………….....pg.: 21-22
Projectile Weapons on Horseback …………………………………………………….…………..pg.: 22
Horse Equipment………………………………………………………………………….……….pg.: 22
Armor……………………………………………………………….………………………….pg.: 22-23
Applying the Pierce Probability …………………………………………………………………...pg.: 23
Breaking Equipment ………………………………………………………………………….…...pg.: 23
Weapon and Armor Classification …………………………………………………………….pg.: 23-24
How to Place Items in Adventures …………………………………………………………….….pg.: 24
Weapons and Armor Repair and Refinement ………………………………………………….….pg.: 24
Weapon Refinement …………………………………………………………………………...pg.: 24-25
Armor Refinement ……………………………………………………………………….………..pg.: 25
The Refinement Process ………………………………………………………………………......pg.: 25
Equipment Enchantment …………………………………………………………….………...pg.: 25-26
Enchanting Acquired Items ………………………………………………………………..……...pg.: 26
The Enchantment Process ………………………………………………………………..…….pg.: 26-27
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