Page 6 - GM EBOOK
P. 6
TABLE OF CONTENTS
Chapter 2 : The Game System (Cont’d)
LiE vs. Enchanted and Ultimate Weapons ……………………………………………….……….pg.: 27
Belt Level and Magic Items …………………………………………………………………..…...pg.: 27
How to Use Agamaki …………………………………………………………………..………….pg.: 27
Medicine …………………………………………………………………………………………..pg.: 28
Poisons and Potions ………………………………………………………..……………………...pg.: 28
How to Enhance a Poison or Potion …………………………………………………………..…..pg.: 28
Alcohol ………………………………………………………………………………………...pg.: 28-29
Factors of the Environment ……………………………………………………………...…….pg.: 29-30
Weather Hazards ……………………………………………………………………...……….pg.: 30-31
Other Environmental Dangers …………………………………………………………...…….pg.: 31-32
Becoming Affiliated ……………………………………………………………………………....pg.: 32
How to train in a Family Curriculum ………………………………………………………..…….pg.: 32
How to Test for the Next Belt Level …………………………………………………....……..pg.: 32-33
How to Purchase a Home ……………………………………………………………………..…...pg.: 33
How to Build a Dojo ………………………………………………………………………….…...pg.: 33
Customizing and Expanding a Dojo …………………………………………….………………...pg.: 33
Romance Love and Sex In Ninja vs. Samurai RPG ……………………………..………..…...pg.: 33-34
Gambling/Wagers …………………………………………………………………………………pg.: 34
Using The Modules
Affiliation Quests ………………………………………………………………………………….pg.: 35
Elder Quests …………………………………………...……………………………………….pg.: 35-36
GMing A Pre-Written Quest ………………………………………………………….…………...pg.: 36
GMing A Tournament …………………………………………………………………………….pg.: 36
Using the NPC Characters of the Modules ……………………………………………………......pg.: 36
Chapter 3: Creation
How to Create A Playable Area …………..……………………………………………………….pg.: 39
Creating the Population of an Area ………………………………………………………….…….pg.: 39
Creating the Economy of an Area ………………………...……………………………………….pg.: 39
Creating the Commerce of an Area ……………………………………………………………….pg.: 39
Economic Level …………………………………………………………………………………...pg.: 40
4