Page 153 - NUMINO TG_3A
P. 153
Activity 3 Dice Bingo Game
jOb ective Solve various problems using the times table.
Material 2 Dice, Colored Pencils
1. Textbook Instructions Activity 3 Dice Bingo Game
Have students fill in the blanks with the correct 1 . Play the dice bingo game using the products. What you need
numbers in the multiplication table after using 2 Dice
multiplication to play a bingo game. Let’s Play
Colored Pencils
1. In this bingo game, have students multiply 1. Select 9 numbers from 1 to 36, and write them on
two numbers determined by rolling two dice a bingo board.
(use numbers one to six).
2. The teacher will roll the 2 dice, then call out the
The first student to color the numbers product of the 2 numbers rolled.
along two lines wins the game. The winner
must shout out, “Bingo!” 3. Find the product on your bingo board, and color it.
4. The person who colors an entire column, row, or
diagonal wins.
5. Find the strategies to win the game.
3 4 = 12 9 15 8
3 20 12 16 36 8 30 16 6
36 9 4 18 12 25 548
9 2 15 12 10 1
16 15 24
86
2. Build Understanding
The first student to color the numbers along one line wins the game. The winner must shout out, “Bingo!”
136 NUMINO Teacher s Guide
jOb ective Solve various problems using the times table.
Material 2 Dice, Colored Pencils
1. Textbook Instructions Activity 3 Dice Bingo Game
Have students fill in the blanks with the correct 1 . Play the dice bingo game using the products. What you need
numbers in the multiplication table after using 2 Dice
multiplication to play a bingo game. Let’s Play
Colored Pencils
1. In this bingo game, have students multiply 1. Select 9 numbers from 1 to 36, and write them on
two numbers determined by rolling two dice a bingo board.
(use numbers one to six).
2. The teacher will roll the 2 dice, then call out the
The first student to color the numbers product of the 2 numbers rolled.
along two lines wins the game. The winner
must shout out, “Bingo!” 3. Find the product on your bingo board, and color it.
4. The person who colors an entire column, row, or
diagonal wins.
5. Find the strategies to win the game.
3 4 = 12 9 15 8
3 20 12 16 36 8 30 16 6
36 9 4 18 12 25 548
9 2 15 12 10 1
16 15 24
86
2. Build Understanding
The first student to color the numbers along one line wins the game. The winner must shout out, “Bingo!”
136 NUMINO Teacher s Guide