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be implemented with a   either in the visualization   goods in both directions   software (though Maya
          single cone trace, while   (such as real-time effects)   (see: Team ForTress 2 hats   and 3Ds Max plug-ins are
          ray tracing often needs   or computing (real-time   and skylanders figures, for   available, too). It’s a direct
          hundreds of rays. Third,   rendering) end of the   example), creative game      and intuitive way to animate
          since opacity and color   spectrum as necessary.  developers will no doubt      a character, and you get
          accumulate during the   AMD launched four new   want to keep their eyes and     immediate results. Right
          trace, pixels hidden behind   FirePro graphics cards,   ears on the democratization   now, the Quma can only
          other opaque pixels can be   each of which use AMD’s   of 3D printing tech.     animate bipeds and is only
          cast aside for optimization.   Tahiti GPU. The flagship   3D Systems (http://   shipping in Japan, though
          Finally, by only updating   card is the FirePro W9000,   cubify.com) practically   support for quadrupeds
          the parts of the scene that   which has 6GB of GDDR5   launched the 3D printing   (and international sales) is
          have changed, Epic can   memory and can hit   industry in 1986, and the         in the works.
          optimize the calculations   processing rates of up to   company’s new Cubify      IPi Soft showed off a
          even further. Martin   four teraflops, as well as   ($1,300) is a consumer-     markerless motion-capture
          showed off a lit scene from   lower-end W8000, W7000,   oriented 3D printer with a   software system called iPi
          the Unreal demo which   and W5000 models. Like   small (5.5-inch) printing   Qumarion human   Motion Capture 2.0, which
          demonstrated indirect   NVIDIA’s Maximus, the   platform. Combine this   input device.  uses your PC and one or
          lighting and ambient   new FirePro cards are   with 3D3 Solutions’s             two Kinect sensors (or even
          occlusion. If you’d like   designed to integrate   (www.3D3solutions.com)       webcams/digital cameras)
          to know more, you can   heavy visualization tasks   Kinect-based 3D scanning    to let you create your own
          find Mittring’s slides   such as design, and heavy   system ($599)—which        mocap studio, use the
          and some sample video   computing tasks like   lets you capture a 3D object   CyberGlove Systems   proprietary software to clean
          here:  http://advances.  rendering, into one system.  and use its software to   (www.cyberglovesystems.  up and edit the animation
          realtimerendering.com/  Meanwhile, ARM had its   produce an exportable mesh,   com) typically develops   post-capture, and convert
          s2012/index.html    new quad-core Mali-T604   complete with diffuse texture   technology for military,   it into commonly used file
                              GPU on display. Several   information—and you might   scientific, and engineering   formats (including GBX, BVH,
                              applications were running   just have what it takes to   applications, but the new   and Collada). The capture
                              on the new GPU, each   kickstart the consumer 3D   CyberGlove II system was   area is around 7 by 7 feet,
                              focused on specific features.   printing market.  demoed with a rigged   but can expand to 20 by
                              The bottom line is that the   Acute3D (www.  character in MotionBuilder.   20 if you implement more
                              Mali-T604 delivers significant   acute3D.com) takes a   Eighteen sensors lining the   cameras. There is a trial
                              GPU processing power for   different approach with its   hand and fingers of the glove   version of the iPi Mocap
                  “Emerald” NVIDIA
                Tesla GPU-Accelerated   real-time physics, particle   Smart3DCapture software   are mapped to the joints of   Studio software on iPi Soft’s
                   Supercomputer  simulations, and advanced   suite, which builds 3D   a rigged digital character;   web site, and the iPi Recorder
                              lighting, which will give   models from simple   slip the glove on and move   software is free. Pricing
          GPU ComPUtinG
                              mobile developers more   photographs—no scanning   your hands and fingers, and   for the iPi Motion Capture
               GPU computing—the   power to play with in their   hardware required.   you will pose and animate   software line is $295 for the
          practice of using your   games. (Samsung mobile   Smart3DCapture consists of   the figure accordingly. You   Express version (supports
          powerful GPU along with   devices have already begun   two programs: S3C Scanner   can use one glove to drive   one Kinect, no multicamera
          your workstation’s CPU   to employ the Mali GPU.)  scans individual objects,   more than one character   support); $595 for the
          to speed up calculation-                and S3C Surveyor produces   at a time, or you can use a   Basic version (supports up
          heavy tasks—has gained   Botmill 3D     3D surveys of physical   pair of gloves to animate   to two Kinects and three or
          significant momentum in   printed part.  locations. In one demo,   several characters. The   four video cameras); and
          computer graphics lately,               Acute3D representatives   connection between your   $1,195 for the Standard
          and NVIDIA, AMD, and ARM                showed how Surveyor could   hand movements and the   version (two Kinects, three
          all showed off their new                capture entire cities with   corresponding animation   to six video cameras, and
          gear for the next year.                 satellite photo and street-  doesn’t feel particularly   can track multiple people.
            NVIDIA announced                      based panoramic data—  intuitive at first, but it doesn’t
          the second generation of                handy, perhaps, for game   take long to adapt to it.
          the Maximus workstation   CheaP 3D      devs looking to quickly   SoftEther (www.
          platform, which combines   PrintinG     prototype a large city level.  softether.co.jp/en) was on
          its Quadro and Tesla cards                                  hand to show off Quma, a
          into one system so artists      3D printing was at   CharaCter   jointed, anthropomorphic,
          can use the same system   Siggraph in a big way this   animation aiDs  USB-based input device
          to model, texture, light, and   year—not because it’s       that looks like a small toy   asset
          animate heavy datasets,   a new topic per se, but     Character animation   robot. Quma is essentially a   DeveloPment
          then render in real-time   because it’s getting cheaper   is a tedious process, so   miniature, real-time, motion-  aPPliCations
          or even run simulations   (read: within the four-figure   we weren’t surprised to   capture system; it has 32
          while designing. Maximus   limit of a typical credit card).   see plenty of tools and   sensors in its joints that     From models and
          is a scalable system, so   Considering that we’re   services on display that   capture its position and send   textures to animation and
          artists can choose to   seeing more crossover   promised to streamline the   the data to a rigged digital   special effects, you can’t
          focus processing power   between digital and physical   animation workflow.  character in its proprietary   make games without art

          18  game developer   |  october 2012
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