Page 48 - Georgia Markham
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46. Project 14: Crude Design Designs
User Journey
Feelings
and
Emotions
Annoyed Confusion Frustrating Uneasy
Stages Come home Look through Throws out all last Write list of Complete weekly Come home, Think of something Make dinner. Throw out food
from work. fridge. weeks out of date what is needed grocery shop for pack away food. for dinner. leftovers from dinner.
food into compost and in grocery store. the family.
packaging into bin.
◊ Not sure what is good ◊ Not sure what is needed. ◊ No organization. ◊ Waste of money.
Users and what is bad. ◊ Must plan out next week’s ◊ Put food anywhere it fits.
Thoughts/ food in advance. ◊ Not sure what to make.
Problems ◊ Food was not used. ◊ The more convenient
◊ Money is wasted. ◊ Not sure if I got everything.
◊ Bad for the environment. ◊ Did I get to much? the better.
◊ Have organizers to see ◊ Devise that will tell you ◊ Organizer boxes so ◊ App that will give you
what’s in your fridge. what you need. each food has its the recipes to make it
◊ An automatic list maker. own place. easier and quicker.
◊ Something that will prolong ◊ Devise that will tell you if ◊ App that will give you
the food life. you have got everything meal options depending ◊ Freeze leftovers for
Opportunities ◊ Bring to homes that need it. needed. on what’s in your home. a different day.
◊ Use leftover food for compost.
◊ Device that tells you what food
is going to go bad a few days
before hand.