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Professional Perspective


                                          Melodie Yashar


                                There’s still a perceptual divide between technical knowledge or “know-how”
                                and skill sets that are traditionally known as “creative” ones. I encounter
                                that even now in the work that I do within NASA Ames Human-Computer
                                Interaction and in academia too. It’s challenging because you almost have
                                to be a little bit of both in order to foster the conversations and do the inter-
                                disciplinary work that’s actually meaningful and transgressive and that gets
                                the attention of subject matter experts in each discipline.





                            Virtual and Real-World Field Trips


                            Field  trips  to  see  how  STEAM  works  in  the  real  world  can  be  amazing
                            learning experiences for everyone involved. The trips, which can be done
                            in person or virtually, can inspire project ideas, give educators and learners
                            ideas  about  areas  to  explore,  and  introduce  emerging  technologies  that
                            might be interesting to use in class.

                            In-person field trips generally make a bigger impact and can develop from
                            the kinds of connections we discussed in the previous section. If it’s too
                            difficult or costly to take students on a field trip, a great alternative is to
                            bring local STEAM professionals into class. This kind of interaction can
                            take a bit of organization, so it often makes sense to widen the scope. You
                            can invite a few STEAM professionals to talk in a larger discussion to make
                            the experience more of an event.

                            If in-person visits aren’t possible, video conferencing technology allows for
                            interaction to happen virtually, regardless of the classroom’s location in the
                            world. The technology is free and accessible as well as adaptable to nearly
                            any circumstance. Remember, nothing brings home the point more than
                            seeing some amazing STEAM work happening in action.




                                                                            Chapter 12: Connections   97











        STEAM Power: Infusing Art Into Your STEM Curriculum                                                     127
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