Page 20 - Erika Salma F_ Guideline of Quizziz Educational Game
P. 20

GAME  3






                          Say Yes Or No









       In  syllabus  of  the  Sekolah  Penggerak  curriculum  for  grade  X  contains
       several texts to learn. Such as descriptive text, recount text, narrative text,
       procedure text, etc. According to the syllabuss Say Yesy or No game  will
       more focus to teach vocabulary from the narrative text. The student will
       be  guided  to  observe  and  understand  the  text  in  video  format  before
       playing the game. Then the followed with the question of the game.
                As it seen from the name, the student required to choose one out of

       two answers, "Yes" or "No" from the question. One for the correct answer
       and the other is the distractor. Moreover, the physical movement also will
       be  combined  into  the  game.  With  the  goal  that  when  the  student  use
       other senses to learn (visual, verbal, and kinesthetic modes of learning),
       the  possibility  is  bigger  to  remember  the  vocabulary  in  long  term
       memory.



       A.    Benefit of The Game
       1.     Motivate the student to focus on the vocabulary learning.
       2.     Motivated the student to be interested in English learning.
       3.     Increasing vocabulary knowledge of the student.
       4.     Make the student remember the vocabulary in the long term.

       5.     Practice reading skill.
       6.     Practice self-confidence.
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