Page 20 - Erika Salma F_ Guideline of Quizziz Educational Game
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GAME 3
Say Yes Or No
In syllabus of the Sekolah Penggerak curriculum for grade X contains
several texts to learn. Such as descriptive text, recount text, narrative text,
procedure text, etc. According to the syllabuss Say Yesy or No game will
more focus to teach vocabulary from the narrative text. The student will
be guided to observe and understand the text in video format before
playing the game. Then the followed with the question of the game.
As it seen from the name, the student required to choose one out of
two answers, "Yes" or "No" from the question. One for the correct answer
and the other is the distractor. Moreover, the physical movement also will
be combined into the game. With the goal that when the student use
other senses to learn (visual, verbal, and kinesthetic modes of learning),
the possibility is bigger to remember the vocabulary in long term
memory.
A. Benefit of The Game
1. Motivate the student to focus on the vocabulary learning.
2. Motivated the student to be interested in English learning.
3. Increasing vocabulary knowledge of the student.
4. Make the student remember the vocabulary in the long term.
5. Practice reading skill.
6. Practice self-confidence.
17.