Page 3 - PENGEMBANGAN MODEL AKTIVITAS GYM FOR KIDS (GFK) BERBASIS E-MODULE UNTUK MENINGKATKAN KETERAMPILAN GERAK MANIPULATIF ANAK USIA 4-6 TAHUN (2480 x 3508 piksel)
P. 3
daftar isi
PRAKATA..............................................................................................................................I
DAFTAR ISI...........................................................................................................................II
BAB 1 PENDAHULUAN
Latar Belakang.....................................................................................................................1
Tujuan Modul.......................................................................................................................1
Sasaran dan Manfaat Modul.............................................................................................2
Ruang Lingkup Materi.........................................................................................................5
Capaian Pembelajaran......................................................................................................5
Sintaks Modul......................................................................................................................7
Peta Konsep.......................................................................................................................10
BAB 2 LANDASAN TEORI
Karakteristik Perkembangan Gerak Anak Usia 4-6 Tahun.................................................12
Pentingnya Keterampilan Gerak Manipulatif....................................................................15
Konsep ZOOVENTURE PLAY..............................................................................................17
E-Module sebagai Media Pembelajaran.........................................................................20
Relevansi Model dengan Kurikulum Merdeka....................................................................21
BAB 3 STRUKTUR MODUL DAN METODE PELAKSANAAN
Struktur Modul..................................................................................................................26
Desain Aktivitas ZOOVENTURE PLAY...............................................................................26
Metode Pelaksanaan........................................................................................................26
Metode Penyampaian......................................................................................................26
Strategi Penilaian.............................................................................................................26
Panduan untuk Guru dan Orang Tua................................................................................26
BAB 4 AKTIVITAS ZOOVENTURE PLAY
Aktivitas bermain Memukul Benda...................................................................................29
Aktivitas bermain Item Memantulkan Bola.......................................................................30
Aktivitas bermain Item Menangkap Bola..........................................................................32
Aktivitas bermain Item Melempar Bola.............................................................................35
Aktivitas bermain Item Menendang..................................................................................38
Aktivitas bermain Item Variasi Permainan Beregu (Team Building Games).....................39
II II