Page 25 - Way Out to the Old Ballgame
P. 25

Framing the Pitch

          “All  right,  Doc.”  He  sat  down  heavily,  automatically  leaning
        forward  with  elbows  on  knees,  the  image  of  an  everyday  position
        player miserably benched. “I just hate to admit I have nothing to lose
        but my sanity.”
          “Oh, well, you’ve little chance of losing that,” said Fort, proffering
        the  document  on  a  clipboard  for  the  outfielder  to  steady  on  one
        substantial thigh while he scrawled his name as carelessly as if it were
        a souvenir program. “Now, sit up straight, Luke. The first step is to
        determine a baseline.”
          “The  first-base  line,”  mused  Luke  Matthews.  “That’s  where  I’m
        going to start my victory trot after I take Lefty McGraw deep on the
        first pitch I see from him again.”
          “That’s  the  attitude,”  nodded  the  professor.  He  handed  Luke  a
        small device with a pistol grip and placed virtual-reality goggles on his
        head. “Comfortable? You’re a right-handed hitter: try squeezing that
        a couple of times to get the feel. Don’t worry about breaking it—it’s
        rated  for  400  psi.  Fine.”  He  turned  to  the  table  on  his  right  and
        clicked  through  a  series  of  menus  on  a  computer  screen.  “The
        connection is wireless, so you can put your hand wherever you want.
        You  will  see  a  series  of  pitches  thrown  at  you,  the  batter,  by  a
        generated  image  in  front  of  your  eyes  simulating  the  actual
        movements of a major-league left-handed pitcher and his pitch. What
        you will do then is decide whether or not to swing at the ball. I have
        adjusted the imaginary strike zone for your approximate height. You
        have  already  developed  the  neurological  and  kinesthetic  sense,
        proprioceptively  speaking,  through  tens of thousands of swings,  to
        know  when  you  can  successfully  connect  with  what  is  coming  at
        you—no matter what kind of pitch. This trial will include fastballs,
        curves, change-ups, sliders and forkballs, all at randomly determined
        speeds. It will take about fifteen minutes, about the length of a good
        batting practice session. Then you will rest for five minutes, and we
        will repeat the exercise. Are you ready?”
          “Yes, sir. Hey, that looks better than any video game. Oops! That
        guy is really bringing it. How fast was that on the radar gun?”
          “This is science,” said Dr. Fort, no longer the sympathetic coach.
        “We  cannot  influence  the  outcome  with  external  clues.  I  will  not
        speak again until the sequence has ended.”
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