Page 28 - Way Out to the Old Ballgame
P. 28

Framing the Pitch

        of  analysis?  If  so,  are  not  the  boundaries  we  construct  therefore
        indefensible in logic? That is how to approach the problem of slumps
        and streaks: treat the apparent motion of a baseball as both an arc of
        continuous  velocity  and  as  a  differentiable  series  of  perceptual
        events.”
          Matthews had not heard such talk in years. He regretted asking for
        it. He resented not being allowed to interrupt. But he was disciplined.
        Sooner or later the pitcher had to bring one over the plate.
          “As  in  physics,  commonsense  ideas  begin  to  break  down  when
        limits  are  approached.  Time  dilatation  is  not  perceptible  until  an
        object  has  traveled  at  great  speed.  Gravitational  warping  of  space-
        time was not observed until a solar eclipse could be used to measure
        the discernible displacement of stellar bodies. Similarly, the ability of
        the human mind to compute ballistics is not tested until an oncoming
        object exceeds certain limits of time and motion. A fastball traveling
        at 100 miles per hour gets to the plate in four-tenths of a second: if
        the batter reacts incorrectly  he will swing and miss;  not swing and
        have a strike called against him; hit the ball too soon and watch it
        dribble weakly into the infield; or swing too late and hit it foul. That
        error is measured  in hundredths of a second, way too  fast for any
        consciously mediated decision. We must therefore adopt the model
        of the brain as high-speed computer working in the background—
        that is to say, the unconscious—to understand the phenomenon.”
          Professor Fort waved vaguely at his experimental apparatus.
          “The next question is: how does that mental mechanism function?
        Obviously  it  calculates  trajectories  and  directs  muscular  activity  to
        achieve appropriate vectors via coordinated nerve commands. Most
        of this is accomplished by trial and error, a feedback loop reinforcing
        correct  responses—what  we  call  ‘learning.’  But  the  computer  must
        process  input,  as  quickly  as  possible,  to  determine  its  response  to
        external  conditions:  in your terms,  to swing at a pitch  or not. The
        information is coming in through the eyes—but in what form? The
        optic nerve is a digital cable transmitting millions of individual visual
        cell  signals,  an  incoherent  stream  of  bits.  Motion  is  generally
        perceived as a smooth continuous flow: the processing system  can
        handle it in a psychologically satisfying and evolutionarily successful
        fashion  until  it  passes  a  threshold  of  velocity:  then  an  otherwise
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