Page 16 - Unlikely Stories 2
P. 16

The Antiquities Commission

          Trelim lifted his gear and waited impatiently for the archaeologist,
        who fidgeted and flitted  from one exposed chunk of debris to the
        next. Then he froze.
          “Look  at  this!”  Now  he  was  exultant,  as  he  plucked  a  jagged
        section of curved metal from the ground. It didn’t look any different
        to  Trelim  than  the  rest  of  the  rubble.  Ozok  stared  intently  at  the
        piece. “I’m right! This will revolutionize our understanding of ancient
        Mars.”
          He shoved it into his pack and caught up with Trelim, who had no
        desire to waste any time returning to safety. “At last,” Ozok chortled,
        “we have the key to unlocking the linguistic secret barring us from
        making sense of all the texts on the other fragments.”
          “How’s that?”
          “I’m  certain  we  found  traces  of  another  civilization  previously
        unknown to science. Most of the symbols on the plaque I recovered
        are  nothing  like  those  from  the  other  sites.  Another  language
        entirely—except  for  a  small  number  of  characters  they  have  in
        common.  That  shows  the  civilizations  were  related,  even  if  they
        weren’t  concurrent.  But  more  importantly,  it  gives  science  the
        opportunity  of  finally  cracking  the  code,  based  on  the  assumption
        those shared symbols had the same meaning for both early Martian
        cultures.”
          “Sounds important.” Trelim was huffing on his lowgas tube. “Must
        be valuable.”
          “Priceless.” Ozok realized his companion’s remarks were succinct
        for  good  reason:  his  own  tank  was  almost  empty.  He  sighted  the
        landmark, and saw that the weather was holding. They would make it.
          “One  more  thing,  Trelim,  before  we  descend.  Think  about  this:
        you stand to gain five hundred shells and the return of your license
        from the Antiquities Commission when I present my evidence. Your
        part  in  this  achievement  will  set  you  up  for  life.  I  saw  you  take  a
        hammer out of your pack before you put it back on. You might find
        a dealer willing to handle an item as unique as this, but neither of you
        would  stay  out  of  trouble  for  long.  I  did  leave  word  with  an  old
        friend where I was going and with whom. You  are in front of me
        now, and I’m not going to let you get behind me. I also have held on
        to a tool which can double as a weapon. Again: think about it.”



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