Page 5 - E-MODUL CODING FOR KIDS BERBASIS RASPBERRY PI
P. 5

TANTANGAN ............................................................................. 79

               MATERI 8. TERSESAT DILUAR ANGKASSA .............................. 80

                  Apa yang akan kamu buat? .................................................... 82

                  Menganimasikan roket ........................................................... 82
                  Animasi menggunakan loop ................................................... 84

                  Monyet mengambang ............................................................. 86

                  Asteroid yang memantul......................................................... 87

                  Bintang bersinar .................................................................... 88

               TANTANGAN ............................................................................. 89

               MATERI 9. LOMBA PERAHU ..................................................... 91
                  Apa yang akan kamu buat? .................................................... 93

                  Memulai ................................................................................. 93

                  Mengendalikan perahu ........................................................... 93

                  Menabrak! .............................................................................. 94

                  Kemenangan! ......................................................................... 97

                  Menambahkan pengatur waktu.............................................. 98
                  Hambatan dan pendorong ...................................................... 99

               TANTANGAN ........................................................................... 102

               MATERI 10. TUMBUHKAN CAPUNG ....................................... 104

               Kamu akan membuat ............................................................. 106

               Mengatur suasana .................................................................. 106

               Seekor lalat untuk dimakan ................................................... 110

                  Tumbuh hingga ukuran penuh ............................................ 113
                  Lebih banyak makanan ........................................................ 117

                  Pergerakan serangga secara acak ......................................... 119

                  TANTANGAN ......................................................................... 121

               MATERI 11. MENYIMPAN, PUBLIKASI DAN MEMBAGIKAN
               GAMES SCRATCH .................................................................. 123

                  Menyimpan dan Berbagi di Scratch ...................................... 125

                  Menyimpan Proyek di Scratch .............................................. 125

                  Video Pembelajaran .............................................................. 129



                                                            iv
   1   2   3   4   5   6   7   8   9   10