Page 5 - E-MODUL CODING FOR KIDS BERBASIS RASPBERRY PI
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     TANTANGAN ............................................................................. 79
               MATERI 8. TERSESAT DILUAR ANGKASSA .............................. 80
                  Apa yang akan kamu buat? .................................................... 82
                  Menganimasikan roket ........................................................... 82
                  Animasi menggunakan loop ................................................... 84
                  Monyet mengambang ............................................................. 86
                  Asteroid yang memantul......................................................... 87
                  Bintang bersinar .................................................................... 88
               TANTANGAN ............................................................................. 89
               MATERI 9. LOMBA PERAHU ..................................................... 91
                  Apa yang akan kamu buat? .................................................... 93
                  Memulai ................................................................................. 93
                  Mengendalikan perahu ........................................................... 93
                  Menabrak! .............................................................................. 94
                  Kemenangan! ......................................................................... 97
                  Menambahkan pengatur waktu.............................................. 98
                  Hambatan dan pendorong ...................................................... 99
               TANTANGAN ........................................................................... 102
               MATERI 10. TUMBUHKAN CAPUNG ....................................... 104
               Kamu akan membuat ............................................................. 106
               Mengatur suasana .................................................................. 106
               Seekor lalat untuk dimakan ................................................... 110
                  Tumbuh hingga ukuran penuh ............................................ 113
                  Lebih banyak makanan ........................................................ 117
                  Pergerakan serangga secara acak ......................................... 119
                  TANTANGAN ......................................................................... 121
               MATERI 11. MENYIMPAN, PUBLIKASI DAN MEMBAGIKAN
               GAMES SCRATCH .................................................................. 123
                  Menyimpan dan Berbagi di Scratch ...................................... 125
                  Menyimpan Proyek di Scratch .............................................. 125
                  Video Pembelajaran .............................................................. 129
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