Page 5 - E-MODUL CODING FOR KIDS BERBASIS RASPBERRY PI
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TANTANGAN ............................................................................. 79
MATERI 8. TERSESAT DILUAR ANGKASSA .............................. 80
Apa yang akan kamu buat? .................................................... 82
Menganimasikan roket ........................................................... 82
Animasi menggunakan loop ................................................... 84
Monyet mengambang ............................................................. 86
Asteroid yang memantul......................................................... 87
Bintang bersinar .................................................................... 88
TANTANGAN ............................................................................. 89
MATERI 9. LOMBA PERAHU ..................................................... 91
Apa yang akan kamu buat? .................................................... 93
Memulai ................................................................................. 93
Mengendalikan perahu ........................................................... 93
Menabrak! .............................................................................. 94
Kemenangan! ......................................................................... 97
Menambahkan pengatur waktu.............................................. 98
Hambatan dan pendorong ...................................................... 99
TANTANGAN ........................................................................... 102
MATERI 10. TUMBUHKAN CAPUNG ....................................... 104
Kamu akan membuat ............................................................. 106
Mengatur suasana .................................................................. 106
Seekor lalat untuk dimakan ................................................... 110
Tumbuh hingga ukuran penuh ............................................ 113
Lebih banyak makanan ........................................................ 117
Pergerakan serangga secara acak ......................................... 119
TANTANGAN ......................................................................... 121
MATERI 11. MENYIMPAN, PUBLIKASI DAN MEMBAGIKAN
GAMES SCRATCH .................................................................. 123
Menyimpan dan Berbagi di Scratch ...................................... 125
Menyimpan Proyek di Scratch .............................................. 125
Video Pembelajaran .............................................................. 129
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