Page 5 - E-Modul Coding For Kids Berbasis Raspberry Pi
P. 5

Tujuan Pembelajaran .......................................................................................................... 104

                  A.  Membuat pengontrol permainan ................................................................................ 106
                  B.  Menghubungkan Ke Raspberry pi ............................................................................. 109
                  C.  Mengkode Permainan ................................................................................................ 113

                  D.  Daftar Kode Lengkap ................................................................................................. 120

                  E.  Versi Papan Ketik ...................................................................................................... 121
                  F.   Apa Berikutnya? ........................................................................................................ 123
                  Rangkuman......................................................................................................................... 124

                  Kuis .................................................................................................................................... 124

               MATERI 8. MEMBUAT PETA INTERAKTIF KOTAMU ................................................. 125
                  Tujuan Pembelajaran .......................................................................................................... 126
                  A.  Halo Dunia! ................................................................................................................ 127

                  B.  Mendapatkan peta ...................................................................................................... 130
                  C.  Menambahkan Penanda ............................................................................................. 137

                  D.  Menambahkan Label .................................................................................................. 139
                  E.  Daftar Kode ................................................................................................................ 144

                  F.   Ekstensi ...................................................................................................................... 146
                  Rangkuman......................................................................................................................... 153

                  Kuis .................................................................................................................................... 153
               MATERI 9. PENGENALAN GPIO (GENERAL PURPOSE INPUT/OUTPUT) ............... 154

                  Tujuan Pembelajaran .......................................................................................................... 155
                  A.  GPIO pada Raspberry pi ............................................................................................ 156

                  B.  Menjelajahi pin GPIO ................................................................................................ 156
                  C.  Menyambungkan perangkat keras eksternal ke Raspberry pi (contoh: LED, sensor
                  suhu) ................................................................................................................................... 158

                  D.  Menggunakan pustaka RPi.GPIO untuk mengendalikan pin GPIO .......................... 159
                  E.  Contoh program untuk mengontrol LED (menyala/mati, membuat pola lampu, dll.)
                       ………………………………………………………………………………………159

                  Vidio Pembelajaran ............................................................................................................ 163
                  Rangkuman......................................................................................................................... 164
                  Kuis .................................................................................................................................... 164

               MATERI 10.  SENSOR LAMPU OTOMATIS .................................................................... 165
                  Tujuan Pembelajaran .......................................................................................................... 166

                  A.  Perancangan Sistem ................................................................................................... 167
                  B.  Merancang Hardware ................................................................................................. 168





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