Page 16 - Demons & Dungeoneers! Dungeoneer's Survival Guide Cover
P. 16

Random Items                                                                                                          Random Items









                      Items are everything that you                                                                                                        Each item counts as 1 item. It

                    can carry with you. You have to                                                                                                    doesn’t matter how big it is. If it

                       choose wisely for you cannot                                                                                                     is a two handed hammer then it

                        carry an unlimited supply of                                                                                                                      is still one item.

                                                    them.                                                                                                 You can only defend yourself


                  Sometimes you can find a satchel                                                                                                            once when you have lost a


                     or backpack that allows you to                                                                                                        battle. Therefore, it wouldn’t
                     carry more then 5 items. There                                                                                                               make sense to keep two


                     are mules and horses and even                                                                                                         defensive items unless a rust
                     followers who will help out in                                                                                                       monster appears and devours


                     carrying additional items when                                                                                                    one of them. You never know! It
                          you experience your quest.                                                                                                           is rare, but it can happen.



                          In this quest that you have                                                                                                 Therefore, the goal is to own the

                   accepted you have to value what                                                                                                     best defensive item which would

                       is most important to keep and                                                                                                                  normally be armor.

                   what to drop if you are carrying                                                                                                       A helmet you will need a 6 to

                          more then you can handle.                                                                                                      safe a life after a lost battle.



                        For example: A steel dagger                                                                                                    A shield a 5 or 6 and armor you
                         offers +1 strength. A steel


                     sword offers +2 strength. You                                                                                                    can roll a 4, 5, or 6 to not lose a
                   will want to keep the sword and                                                                                                                                life point.


                                      drop the dagger.                                                                                                       Turn to page 18 to continue.






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