Page 17 - Demons & Dungeoneers! Dungeoneer's Survival Guide Cover
P. 17

Random Items  Random Items









 Items are everything that you   Each item counts as 1 item. It

 can carry with you. You have to  doesn’t matter how big it is. If it

 choose wisely for you cannot  is a two handed hammer then it

 carry an unlimited supply of                   is still one item.

 them.                         You can only defend yourself


 Sometimes you can find a satchel   once when you have lost a


 or backpack that allows you to  battle. Therefore, it wouldn’t
 carry more then 5 items. There        make sense to keep two


 are mules and horses and even  defensive items unless a rust
 followers who will help out in  monster appears and devours


 carrying additional items when  one of them. You never know! It
 you experience your quest.          is rare, but it can happen.



 In this quest that you have  Therefore, the goal is to own the

 accepted you have to value what  best defensive item which would

 is most important to keep and              normally be armor.

 what to drop if you are carrying  A helmet you will need a 6 to

 more then you can handle.     safe a life after a lost battle.



 For example: A steel dagger  A shield a 5 or 6 and armor you
 offers +1 strength. A steel


 sword offers +2 strength. You  can roll a 4, 5, or 6 to not lose a
 will want to keep the sword and                        life point.


 drop the dagger.                 Turn to page 18 to continue.






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