Page 22 - Area III Parameter D
P. 22

5. use conditional statements to   j. Return values
                               write a value method           k. Writing methods
                               6. write an overloaded methods   l. Method composition
                                                              m. Overloading
                                                              n. Boolean methods
                               After the completion of the    VII. Class and Object   Sample Program          Lecture Notes       1. Writing the output of a
                               chapter, students should       a. Classes, Objects,    Discussion                                  program with application
                                be able to:                   Methods, and Instance                           Projector,          of classes, object, method,
                               1. understand the usage of     Variables               Written Programming     Whiteboard Marker,  and instance.
                               class, object, method, and     b. Declaring a class with   Practice/Exercise    Computer, Java
                  2      6
                               instance                       method                                          IDE
                               2. use a method with parameter   c. Instantiating an object   Hands-on Programming
                                                              of a class              Practice/Exercise
                                                              d. Declaring method with
                                                              parameter
                               After the completion of the    VIII. Arrays            Sample Program          Lecture Notes       1. Writing the output of a
                               chapter, students should       a. Creating arrays      Discussion                                  program with Array
                                be able to:                   b. Accessing elements                           Projector,          elements
                               1. write a method that takes an   c. Displaying arrays   Written Programming   Whiteboard Marker,  2. Writing a program that
                               array                          d. Copying arrays       Practice/Exercise       Computer, Java      the output is generated by
                               2. use the enhanced for loop   e. Array length                                 IDE                 arrays.
                  2      18
                               3. traverse an array           f. Array traversal      Hands-on Programming
                                                              g. Random numbers       Practice/Exercise
                                                              h. The enhanced for
                                                              loop                    Simulation

                                                                                      Debugging
                  1      6                                                           FINAL OUTPUT
                  18    108
                                                                         COURSE REQUIREMENTS

                 Lecture Requirements:                                                Laboratory Requirements:
                    1.  Mid-Term Examination                                             1.  Hands-on Exercise
                    2.  Long Examination                                                 2.  Program Discussion
                    3.  Quizzes/Written Exercises                                        3.  Mid-Term Examination
                    4.  Assignments/ Program Listings                                    4.  Final Output
                    5.  Attendance                                                       5.  Attendance




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