Page 112 - digital citizenship
P. 112
? Algorithm
? Intelligence
? Learning
? Machine
? Training
Activities can address foundational ideas, such as what it
means for something to be artificial, what it means to be
intelligent, how machines learn, and the difference
between a human and AI.
Many activities for this age group can be rooted in play.
Have students “teach” a simple robot to navigate a maze
as a way to understand robot “learning.” There are a
variety of appropriate platforms for this type of activity,
including Fisher-Price Code-A-Pillars, Bee-Bot Robots,
LEGO SPIKE Prime, and others. If robots are not
available, students might take turns in an “unplugged”
activity, such as playing the role of a robot in navigating
a maze with instructions provided by a partner. They can
also use a program to move a sprite on a screen through a
maze.

