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Chapter 5: Creating and Editing Primitive Objects



                           To create a pie using the RingWave object, follow these steps:
                               1. Select Create ➪ Extended Primitives ➪ RingWave, and drag in the Top viewport to create a
                                  RingWave object.
                               2. In the Parameters rollout, set the Radius to 115, the Ring Width to 90, and the Height to 30.
                               3. In the RingWave Timing section, select the No Growth option. Then enable the Outer Edge
                                  Breakup option, set the Major Cycles to 25, the Width Flux to 4.0, and the Minor Cycles to 0.
                               4. Enable the Inner Edge Breakup option. Set the Major Cycles to 6, the Width Flux to 15, and the
                                  Minor Cycles to 25 with a Width Flux of 10.
                           Figure 5.22 shows a nice pie object as good as Grandmother made. You can take this pie one step further by
                           selecting Modifiers ➪ Parametric Deformers ➪ Taper to apply the Taper modifier and set the Amount to 0.1.

                           Prism
                           The Prism primitive is essentially an extruded triangle. If you select the Base/Apex creation method, then
                           each of the sides of the base triangle can have a different length. With this creation method, the first click in
                           the viewport sets one edge of the base triangle, the second click sets the opposite corner of the triangle that
                           affects the other two edges, and the final click sets the height of the object.

                           The other creation method is Isosceles, which doesn’t let you skew the triangle before setting the height.

                     FIGURE 5.22
                   This pie object was created using the RingWave object.




































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