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Part II: Working with Objects



                      FIGURE 5.25
                    The Hose object flexes between its two bound objects.


































                           Figure 5.26 shows the completed bendable straw created using a Hose primitive.
                           Modifying object parameters
                           Primitive objects provide a good starting point for many of the other modeling types. They also provide a
                           good way to show off parameter-based modeling.
                           All objects have parameters. These parameters help define how the object looks. For example, consider the
                           primitive objects. The primitive objects contained in Max are parametric. Parametric objects are mathemati-
                           cally defined, and you can change them by modifying their parameters. The easiest object modifications to
                           make are simply changing these parameters. For example, a sphere with a radius of 4 can be made into a
                           sphere with a radius of 10 by simply typing a 10 in the Radius field. The viewports display these changes
                           automatically when you press the Enter key.

                    Note
                    When an object is first created, its parameters are displayed in the Parameters rollout of the Create panel. As long
                    as the object remains the current object, you can modify its parameters using this rollout. After you select a differ-
                    ent tool or object, the Parameters rollout is no longer accessible from the Create panel, but if you select the object
                    and open the Modify panel, all the parameters can be changed for the selected object. n





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