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Part IV: Materials, Cameras, and Lighting Basics
l The various mapping possibilities provided in the Maps rollout
l Using the Bitmap Path Editor to change map paths
l Using the Duplicate Map Instances utility
l Learned how to create materials using external tools such as Photoshop and a digital camera
By combining materials and maps, you can create an infinite number of material combinations, but Max has
even more ways to build and apply materials. In the next chapter, you learn how complex materials and
material modifiers are used.
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