Page 550 - Kitab3DsMax
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Part IV: Materials, Cameras, and Lighting Basics



                      TABLE 17.2
                                               Photoshop Texture Recipes

                     Texture     Technique        Create in Photoshop                 Apply in Max as
                                 Faded color      Decrease the image saturation value   Diffuse map
                                                  (Image ➪ Adjustments ➪ Hue/Saturation) by 20
                                                  to 30%.
                                 Surface scratches  Apply the Chalk & Charcoal filter   Bump map
                                                  (Filter ➪ Sketch ➪ Chalk & Charcoal) with a
                                                  Stroke Pressure of 2, to a blank white image,
                                                  and then apply the Film Grain
                                                  (Filter ➪ Artistic ➪ Film Grain) filter with
                                                  maximum Grain and Intensity.
                                 Stains on fabric  Use the Dodge and Burn tools to add stains to a   Diffuse map
                                                  fabric bitmap.



                                 Surface relief texture  Apply Dark Strokes filter (Filter ➪ Brush   Diffuse map (original
                                                  Strokes ➪ Dark Strokes) to a texture bitmap, and   texture), Bump map (Dark
                                                  save the image as a separate bump image.  Strokes version)

                                 Planar hair      Apply the Fibers filter (Filter ➪ Render ➪ Fibers).  Diffuse, Bump, and
                                                                                      Specular maps



                                 Clouds or fog    Apply the Clouds filter             Diffuse map
                                 background       (Filter ➪ Render ➪ Clouds).


                                 Nebula or plasma   Apply the Difference Clouds filter   Diffuse map
                                 cloud            (Filter ➪ Render ➪ Difference Clouds). Then
                                                  switch black and white color positions, and
                                                  apply the Difference Clouds filter again.
                                 Rock wall        Apply the Clouds filter (Filter ➪ Render ➪    Diffuse and Bump maps
                                                  Clouds), and then apply the Bas Relief
                                                  (Filter ➪ Sketch ➪ Bas Relief) filter.

                                 Burlap sack      Apply the Add Noise filter (Filter ➪ Noise ➪ Add   Diffuse and Bump maps
                                                  Noise), followed by the Texturizer filter
                                                  (Filter ➪ Texture ➪  Texturizer) with the Burlap
                                                  setting.
                                 Tile floor       Apply the Add Noise filter (Filter ➪ Noise ➪ Add   Diffuse map
                                                  Noise), followed by the Stained Glass filter
                                                  (Filter ➪ Texture ➪  Stained Glass).






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           25_617779-ch17.indd   502                                                                     6/30/10   4:25 PM
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