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Chapter 17: Adding Material Details with Maps
nice, shiny red and increase the Specular Level to 97 and the Glossiness value to 59. Name the
material Toolbox.
3. In the Maps rollout of the Material/Map Browser, double-click the option for the Splat map and
connect this node to the Glossiness parameter. In the Splat Parameters rollout, set the Size value
to 100 and change Color #1 to a rust color and Color #2 to white.
4. Double-click the Dent option in the Material/Map Browser and connect its node to the Bump
parameter. Select the Dent map node and in the Dent Parameters rollout, set the Size value to
200, Color #1 to black, and Color #2 to white.
5. Create another standard material node and name it Hinge. Select the Metal shader from the
Shader Basic Parameters rollout for this material also, and increase the Specular Level in the Metal
Basic Parameters rollout to 26 and the Glossiness value to 71. Also change the Diffuse color to a
light gray. Click the map button next to the Glossiness value, and double-click the Noise map in
the Material/Map Browser. In the Noise Parameters rollout, set the Noise map to Fractal with a
Size of 10.
6. Drag the output socket for the “Toolbox” material to the toolbox object and the “Hinge” material
to the hinge and the handle.
Note
Bump and glossiness mappings are not visible until the scene is rendered. To see the material’s results, choose
Rendering ➪ Render and click the Render button. n
Figure 17.36 shows the well-used toolbox.
FIGURE 17.36
This toolbox shows its age with Glossiness and Bump mappings.
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