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Part IV: Materials, Cameras, and Lighting Basics



                    Cross-Ref
                    The Render to Texture dialog box and Normal maps are covered in more detail in Chapter 33, “Creating Baked
                    Textures and Normal Maps.” n


                      FIGURE 17.33
                    A Flat Mirror map causes the object to reflect its surroundings.


































                           Raytrace map
                           The Raytrace map is an alternative to the raytrace material and, as a map, can be used in places where the
                           raytrace material cannot.
                    Cross-Ref
                    Check out Chapter 47, “Rendering with mental ray,” for more on the Raytrace materials and maps. n

                           Reflect/Refract map
                           Reflect/Refract maps are yet another way to create reflections and refractions on objects. These maps work
                           by producing a rendering from each axis of the object, like one for each face of a cube. These rendered
                           images, called cubic maps, are then projected onto the object.







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