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Part IV: Materials, Cameras, and Lighting Basics
Cross-Ref
The Render to Texture dialog box and Normal maps are covered in more detail in Chapter 33, “Creating Baked
Textures and Normal Maps.” n
FIGURE 17.33
A Flat Mirror map causes the object to reflect its surroundings.
Raytrace map
The Raytrace map is an alternative to the raytrace material and, as a map, can be used in places where the
raytrace material cannot.
Cross-Ref
Check out Chapter 47, “Rendering with mental ray,” for more on the Raytrace materials and maps. n
Reflect/Refract map
Reflect/Refract maps are yet another way to create reflections and refractions on objects. These maps work
by producing a rendering from each axis of the object, like one for each face of a cube. These rendered
images, called cubic maps, are then projected onto the object.
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