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Part IV: Materials, Cameras, and Lighting Basics



                      FIGURE 17.32
                    The Color Correction map lets you work with textures as if you had a photo lab.






























                    Cross-Ref
                    For more detail on the Vertex Paint modifier, see Chapter 18, “Creating Compound Materials and Using Material
                    Modifiers.” n
                           After vertex colors are assigned, you need to apply the Vertex Color map to the diffuse color in the Material
                           Editor and apply it to the object for the object to render the vertex colors. This map doesn’t have any settings.

                           Miscellaneous maps
                           These maps are actually grouped into a category called Other, but they mostly deal with reflection and
                           refraction effects. Maps in this category include Camera Map Per Pixel, Flat Mirror, Normal Bump, Raytrace,
                           Reflect/Refract, and Thin Wall Refraction.

                           Camera Map Per Pixel map
                           The Camera Map Per Pixel map lets you project a map from the location of a camera. You use this map by
                           rendering the scene, editing the rendered image in an image-editing program, and projecting the image
                           back onto the scene.
                           The Camera Map Parameters rollout includes buttons that let you select the Camera, Texture, ZBuffer Mask,
                           and Mask.







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