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Part IV: Materials, Cameras, and Lighting Basics



                      FIGURE 17.34
                    The Thin Wall Refraction map is applied to a magnifying glass.


































                           Using the Maps Rollout

                           Now that you’ve seen the different types of maps, we’ll revisit the Maps rollout (introduced in Chapter 15),
                           shown in Figure 17.35, and cover it in more detail.
                           The Maps rollout is where you apply maps to the various materials. To use a map, click the Map button;
                           this opens the Material/Map Browser where you can select the map to use. The Amount spinner sets the
                           intensity of the map, and an option to enable or disable the map is available. For example, a white diffuse
                           color with a red Diffuse map set at 50 percent Intensity results in a pink material.
                           The available maps in the Maps rollout depend on the type of material and the Shader that you are using.
                           Raytrace materials have many more available maps than the standard material. Some of the common map-
                           ping types found in the Maps rollout are discussed in Table 17.1.













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