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Chapter 17: Adding Material Details with Maps



                     FIGURE 17.35
                   The Maps rollout can turn maps on or off.

























                     TABLE 17.1
                                              Material Properties for Maps

                     Material
                     Property    Description
                     Ambient Color  Replaces the ambient color component of the base material. You can use this feature to make an
                                 object’s shadow appear as a map. Diffuse mapping (discussed next) also affects the Ambient color. A
                                 lock button in the Maps rollout enables you to lock these two mappings together.
                     Diffuse Color  Replaces the diffuse color component of the base material. This is the main color used for the object.
                                 When you select a map such as Wood, the object appears to be created out of wood. As mentioned
                                 previously, diffuse mapping also can affect the Ambient color if the lock button is selected.
                     Diffuse Level  Changes the diffuse color level from 0, where the map is black, to a maximum, where the map is white.
                                 This mapping is available only with the Anisotropic, Oren-Nayar-Blinn, and Multi-Level Shaders.
                     Diffuse     Sets the roughness value of the material from 0, where the map is black, to a maximum, where the
                     Roughness   map is white. This mapping is available only with the Oren-Nayar-Blinn and Multi-Layer Shaders.
                     Specular Color  Replaces the specular color component of the base material. This option enables you to include a
                                 different color or image in place of the specular color. It is different from the Specular Level and
                                 Glossiness mappings, which also affect the specular highlights.
                     Specular Level  Controls the intensity of the specular highlights from 0, where the map is black, to 1, where the map
                                 is white. For the best effect, apply this mapping along with the Glossiness mapping.
                     Glossiness  Defines where the specular highlights will appear. You can use this option to make an object appear
                                 older by diminishing certain areas. Black areas on the map show the non-glossy areas, and white
                                 areas are where the glossiness is at a maximum.
                     Self-       Makes certain areas of an object glow, and because they glow, they won’t receive any lighting
                     Illumination  effects, such as highlights or shadows. Black areas represent areas that have no self-illumination, and
                                 white areas receive full self-illumination.
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           25_617779-ch17.indd   497                                                                     6/30/10   4:25 PM
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