Page 538 - Kitab3DsMax
P. 538

Part IV: Materials, Cameras, and Lighting Basics



                           Mask map
                           In the Mask Parameters rollout, you can select one map to use as a Mask and another one to display
                           through the holes in the mask simply called Map. You also have an option to Invert the Mask. The black
                           areas of the masking map are the areas that hide the underlying map. The white areas allow the underlying
                           map to show through. The result of the Mask map is visible only when rendered.

                           Mix map
                           You can use the Mix map to combine two maps or colors. It is similar to the Composite map, except that it
                           uses a Mix Amount value to combine the two colors or maps instead of using the alpha channel. In the Mix
                           Parameters rollout, the Mix Amount value of 0 includes only Color #1, and a value of 100 includes only
                           Color #2. You can also use a Mixing Curve to define how the colors are mixed. The curve shape is con-
                           trolled by altering its Upper and Lower values.
                           Figure 17.30 shows the Mix map with Perlin Marble and Checker maps applied as sub-maps and Mix val-
                           ues of (from left to right) 25, 50, and 75.


                      FIGURE 17.30
                    The Mix map lets you combine two maps and define the Mix Amount.














                           RGB Multiply map
                           The RGB Multiply map multiplies the RGB values for two separate maps and combines them to create a sin-
                           gle map. Did you notice in the preceding figure that the Mix map fades both maps? The RGB Multiply map
                           keeps the saturation of the individual maps by using each map’s alpha channel to combine the maps.
                           The RGB Multiply Parameters rollout includes an option to use the Alpha from either Map #1 or Map #2 or
                           to Multiply the Alphas.
                           Figure 17.31 shows three samples of the RGB Multiply map. Each of these images combines a Wood map
                           with (from left to right) a Checker map, a Gradient map, and a Stucco map. Notice that the colors aren’t
                           faded for this map type.
                           Color Modifier maps
                           You can use this group of maps to change the color of different materials. Color Modifier map types include
                           Output, RGB Tint, and Vertex Color.








                    490





                                                                                                         6/30/10   4:25 PM
           25_617779-ch17.indd   490
           25_617779-ch17.indd   490                                                                     6/30/10   4:25 PM
   533   534   535   536   537   538   539   540   541   542   543