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Chapter 20: Using Lights and Basic Lighting Techniques
Summary
I hope you have found this chapter enlightening. (Sorry about the bad pun, but I need to work them in
where I can.) Max has many different lights, each with plenty of controls. Learning to master these controls
can take you a long way toward increasing the realism of the scene. In this chapter, you’ve accomplished
the following:
l Learned the basics of lighting
l Discovered Max’s standard and photometric light types
l Created and positioned light objects
l Learned to change the viewport view to a light
l Used the Sunlight and Daylight systems
l Used the Volume Light atmospheric effect
l Added projection maps to lights
l Used raytraced shadows to create a stained-glass window
In the next chapter you finally start animating objects, beginning with the basics, including keyframing.
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