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CHAPTER








                   Understanding


                   Animation and



                   Keyframes








                          ax can be used to create some really amazing images, but I bet more of
                          you go to the movies than go to see images in a museum. The differ-  IN THIS CHAPTER
                   Mence is in seeing moving images versus static images.
                                                                                  Controlling time
                   In this chapter, I start discussing what is probably one of the main reasons you
                   decided to learn 3ds Max in the first place—animation. Max includes many dif-  Using the animation mode
                   ferent features to create animations. This chapter covers the easiest and most   buttons to create keys
                   basic of these features—keyframe animation.
                                                                                  Using the Track Bar
                   Along the way, you’ll examine all the various controls that are used to create,
                   edit, and control animation keys, including the Time Controls, the Track Bar,   Viewing and editing key values
                   and the Motion panel. Keyframes can be used to animate object transformations,   Using the Motion panel and
                   but they also can be used to animate other parameters such as materials. If you   trajectories
                   get finished with this chapter in time, you may have time to watch a movie.
                                                                                  Enabling ghosting
                   Using the Time Controls                                        Setting animation preferences
                                                                                  Animating materials
                   Before jumping into animation, you need to understand the controls that make it
                   possible. These controls collectively are called the Time Controls and can be   Creating previews
                   found on the lower interface bar between the key controls and the Viewport
                   Navigation Controls. The Time Controls also include the Time Slider found
                   directly under the viewports.
                   The Time Slider provides an easy way to move through the frames of an anima-
                   tion. To do this, just drag the Time Slider button in either direction. The Time
                   Slider button is labeled with the current frame number and the total number of
                   frames. The arrow buttons on either side of this button work the same as the
                   Previous and Next Frame (Key) buttons.
                   The Time Control buttons include buttons to jump to the Start or End of the ani-
                   mation, or to step forward or back by a single frame. You can also jump to an
                   exact frame by entering the frame number in the frame number field. The Time
                   Controls are presented in Table 21.1.


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