Page 62 - Kitab3DsMax
P. 62
Part I: Getting Started with 3ds Max
Summary
I hope you’re happy with your first footsteps into Max. This chapter exposed you to a number of important
aspects of Max, including the following:
l Setting up a scene
l Enabling mental ray
l Applying materials to scene objects
l Using the Sun & Sky system and enabling lights and shadows in the viewport
l Matching a preset CAT rig to a skin mesh
l Creating a walk cycle using a CAT Motion layer
l Render the final animation
But hold onto your seats, because so much of the software lies ahead. In Chapter 1, you start easily with an
in-depth look at the Max interface. If you feel ready for more advanced challenges, review the Table of
Contents and dive into any topic that looks good.
14
6/30/10 3:30 PM
05_617779-prechap01.indd 14 6/30/10 3:30 PM
05_617779-prechap01.indd 14