Page 62 - Kitab3DsMax
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Part I: Getting Started with 3ds Max



                           Summary

                           I hope you’re happy with your first footsteps into Max. This chapter exposed you to a number of important
                           aspects of Max, including the following:
                               l  Setting up a scene
                               l  Enabling mental ray
                               l  Applying materials to scene objects
                               l  Using the Sun & Sky system and enabling lights and shadows in the viewport
                               l  Matching a preset CAT rig to a skin mesh
                               l  Creating a walk cycle using a CAT Motion layer
                               l  Render the final animation
                           But hold onto your seats, because so much of the software lies ahead. In Chapter 1, you start easily with an
                           in-depth look at the Max interface. If you feel ready for more advanced challenges, review the Table of
                           Contents and dive into any topic that looks good.













































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