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Part I: Getting Started with 3ds Max
Tip
Remember to turn off the Auto Key button when you are finished animating, or you continue to create keys as you
edit the scene. n
5. Select the CAT Parent object, open the Motion panel, click the Add Layers button beneath the
layer’s list in the Layer Manager rollout, and select the CAT Motion layer option. A new layer is
added to the list.
6. Click the Animation mode button located above the list in the Layer Manager rollout, and then
click the CAT Motion Editor button below the list. In the dialog box that opens, select the Globals
panel in the left pane, click the Path Node button, and then pick the animated dummy object.
Keep the CAT Motion dialog box open for now.
7. Select the dummy object, and rotate it so the dinosaur is right side up and pointing in the direc-
tion that the dummy object is moving.
8. Select the CAT Parent object again, and back in the CAT Motion dialog box, select the Limb
Phases panel. Then click the Pick Ground button, and select the ground plane object in the view-
port. This moves all the footprints for the CAT rig to follow the ground plane.
9. Zoom out, and rotate the view in the Perspective viewport so the dinosaur is walking past the view.
10. Click the Select by Name button in the main toolbar, select all the bone objects, right-click in the
viewport, and select the Hide Selected option to hide all the bones.
Click the Play button to see the resulting walk cycle added to the dinosaur. Figure QS.7 shows the walking
dinosaur in the viewport.
FIGURE QS.7
The dinosaur walks over the hills using a lumbering gait.
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