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Quick Start: Animating a Walking Dinosaur



                           Max includes a special set of materials that are used to dress up buildings and architectural designs called
                           the Autodesk Material Library, but they require that the mental ray render engine be enabled. After the
                           mental ray render engine is enabled using the Render Scene dialog box, you can access the Library in the
                           Material/Map Browser.
                           To add materials to the desert ground plane, follow these steps:
                               1. Select the Rendering ➪ Render Setup menu command (or press F10) to open the Render Setup dialog
                                  box. At the very bottom of the Common panel is the Assign Renderer rollout. Within this rollout, click
                                  the button to the right of the Production Renderer and then double-click the mental ray Renderer
                                  option in the Choose Renderer dialog box that opens. Then close the Render Scene dialog box.
                               2. Select the Rendering ➪ Material Editor ➪ Slate Material Editor menu command (or press the M
                                  key) to open the Material Editor. Locate and double-click the Sand material in the Material/Map
                                  Browser. It is located in the Sitework folder of the Autodesk Material Library. The nodes for this
                                  material are displayed in the Material Editor.
                               3. With the ground plane selected in the viewports, click the Assign Material to Selection button in
                                  the toolbar of the Material Editor. This applies the material to the selected object.
                           The rest of the models have materials already, so we can move on to lights. Figure QS.3 shows the Slate
                           Material Editor.

                     FIGURE QS.3
                   The Material Editor lets you configure and apply materials to scene objects.





































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           05_617779-prechap01.indd   7                                                                  6/30/10   3:30 PM
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