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Quick Start: Animating a Walking Dinosaur
Max includes a special set of materials that are used to dress up buildings and architectural designs called
the Autodesk Material Library, but they require that the mental ray render engine be enabled. After the
mental ray render engine is enabled using the Render Scene dialog box, you can access the Library in the
Material/Map Browser.
To add materials to the desert ground plane, follow these steps:
1. Select the Rendering ➪ Render Setup menu command (or press F10) to open the Render Setup dialog
box. At the very bottom of the Common panel is the Assign Renderer rollout. Within this rollout, click
the button to the right of the Production Renderer and then double-click the mental ray Renderer
option in the Choose Renderer dialog box that opens. Then close the Render Scene dialog box.
2. Select the Rendering ➪ Material Editor ➪ Slate Material Editor menu command (or press the M
key) to open the Material Editor. Locate and double-click the Sand material in the Material/Map
Browser. It is located in the Sitework folder of the Autodesk Material Library. The nodes for this
material are displayed in the Material Editor.
3. With the ground plane selected in the viewports, click the Assign Material to Selection button in
the toolbar of the Material Editor. This applies the material to the selected object.
The rest of the models have materials already, so we can move on to lights. Figure QS.3 shows the Slate
Material Editor.
FIGURE QS.3
The Material Editor lets you configure and apply materials to scene objects.
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