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Quick Start: Animating a Walking Dinosaur
5. The Attach Options dialog box appears. Because the material and color applied to each of the
parts is different, this dialog box lets you specify what to do with the different materials. Select
the Match Material IDs to Material option, and click the OK button. This combines all parts to the
body object without losing any of the materials. You now have a dinosaur skin mesh that you can
attach to a skeleton for animating.
6. Click the Maximize Viewport Toggle button in the lower-right corner of the interface to increase
the size of the active viewport.
The dinosaur model is loaded and ready to work with, as shown in Figure QS.1.
FIGURE QS.1
The dinosaur model is loaded and combined into a single object.
Tutorial: Adding a ground plane
With the dinosaur model loaded, we next add a ground plane to the scene. This can be a simple plane
object, and we want to apply a Noise modifier to give it some bumps.
To add a ground plane, follow these steps:
1. Click the Maximize Viewport Toggle again, or press Alt+W again to see all four viewports.
2. Click the Top viewport, and zoom out. Then select the Plane button in the Command Panel to
the right, and drag from the upper-left corner to the lower-right corner in the Top viewport to
create a large plane object. In the Create panel, set the Length Segs and Width Segs to 30 to
increase the plane’s polygon density.
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