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Chapter 21: Understanding Animation and Keyframes



                           Creating Image File Lists
                           Anywhere you can load a bitmap map, you can also load an animation file such as a Microsoft Video (AVI)
                           or a QuickTime (MOV) file. Another way to create animated material is with Image File Lists, which is a
                           text file that lists each separate image file contained in an animation. Max supports two different image file
                           formats—Autodesk ME Image Sequence File (IMSQ) and 3ds Max Image File List (IFL) files.
                           IMSQ and IFL files are text files that list which images should appear and for which frames. You save them
                           with the .imsq or .ifl extension and load them using the Bitmap map. Image file lists can be created during the
                           render process by selecting the Put Image File List in Output Path option in the Common Parameter rollout of
                           the Render Scene dialog box. There is also a Create Now button to create an image file list at any time.
                           To manually create an IMSQ or IFL file, open a text editor and type the name of the image followed by the
                           number of frames for which it should appear. Be sure to include a space between the name and the number
                           of frames. The images are displayed in the order they are listed and repeated until all frames have been dis-
                           played. Once applied, the image file list is visible in the sample slot if you drag the Time slider, or you can
                           create a material preview.

                   Note
                   You can also use the * and ? wildcard characters within an IFL file. For example, flyby* includes any image file that
                   begins with “flyby,” and flyby? includes any image file that begins with “flyby” and has one additional character. n

                           Generating IFL files with the IFL Manager Utility
                           If you don’t want to create text files by yourself, you can use the IFL Manager Utility to generate IFL files for
                           you. To use this utility, open the Utilities panel and click the More button. Then select the IFL Manager
                           Utility, and click OK.
                           In the IFL Manager rollout, shown in Figure 21.15, the Select button opens a File dialog box where you can
                           select a sequential list of images to include in an IFL file. After you select a list of images, you can specify
                           the Start and End images. You can cause the images to be displayed in reverse by placing a greater number
                           in the Start field than is in the End field. The Every Nth field can specify to use every Nth image. You use
                           the Multiplier field to specify in how many frames each image should appear.
                           The Create button opens a File dialog box where you can save the IFL file. The Edit button opens an IFL
                           text file in the system’s default text editor for editing.

                     FIGURE 21.15
                   IFL Manager Utility can help to create IFL files.

















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