Page 639 - Kitab3DsMax
P. 639

Chapter 21: Understanding Animation and Keyframes



                           Viewing previews
                           When a preview file is finished rendering, the default Media Player for your system loads and displays the
                           preview file. You can disable this autoplay feature using the Autoplay Preview File option in the General
                           panel of the Preference Settings dialog box.
                           At any time, you can replay the preview file using the Tools ➪ Grab Viewport ➪ View Animated Sequence
                           File menu command. This command loads the latest preview file and displays it in the Media Player.

                           Renaming previews
                           The preview file is actually saved as a file named scene.avi and is saved by default in the previews subdirec-
                           tory. Be aware that this file is automatically overwritten when a new preview is created. To save a preview
                           file by renaming it, choose Tools ➪ Grab Viewport ➪ Rename Animated Sequence File. This command
                           opens the Save Preview As dialog box, where you can give the preview file a name.


                           Summary

                           This chapter covered the basics of animating objects in Max, including working with time and keys. You
                           also learned about the two key creation modes and editing keys. Several animation helps are available, such
                           as trajectories and ghosting. This chapter also discussed how to animate materials and how to create pre-
                           view animations. In this chapter, you learned how to do the following:
                               l  Control time and work with keys
                               l  Use the two key creation modes
                               l  Work with the Track Bar and the Motion panel
                               l  View and edit key values
                               l  Use trajectories and ghosting
                               l  Animate materials and use IFL files
                               l  Create preview animations
                           The next chapter shows how to automate the creation of animation keys with constraints and controllers.
























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