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CHAPTER








                   Animating with


                   Constraints and Simple



                   Controllers








                           hen you first begin animating and working with keys, having Max fig-
                           ure out all the frames between the start and end keys seems amazing,   IN THIS CHAPTER
                   Wespecially if you’ve ever animated in 2D by drawing every frame. But
                   soon you realize that animating with keys can be time-consuming for complex   Using constraints
                   realistic motions, and again, Max comes to the rescue. You can use animation   Attaching an object to the
                   constraints and controllers to automate the creation of keys for certain types of   surface of an object
                   motions.
                                                                                  Making an object travel along a
                   Constraints and controllers store and manage the key values for all animations in   path with the Path constraint
                   Max. When you animate an object using the Auto Key button, the default con-
                   troller is automatically assigned. You can change the assigned controller or alter   Controlling the weighted
                   its parameters using the Motion panel or the Track View.         position and orientation
                   This chapter explains how to work with constraints and some simple controllers.   of objects
                   For example, you can use the Noise controller to add random motion to a flag   Shifting between two
                   blowing in the wind or use the Surface constraint to keep a bumper car moving   controlling objects using
                   over the surface.
                                                                                    the Link constraint
                                                                                  Following objects with the
                   Restricting Movement                                             LookAt constraint

                   with Constraints                                               Understanding the
                                                                                    controller types
                   The trick of animating an object is to make it go where you want it to go.   Assigning controllers using
                   Animating objects deals not only with controlling the motion of the object but   the Motion panel and the
                   also with controlling its lack of motion. Constraints are a type of animation con-  Track View
                   troller that you can use to restrict the motion of an object.
                   Using these constraints, you can force objects to stay attached to another object   Setting default controllers
                   or follow a path. For example, the Attachment constraint can be used to make a
                   robot’s feet stay connected to a ground plane as it moves. The purpose of these
                   constraints is to make animating your objects easier.




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