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Chapter 22: Animating with Constraints and Simple Controllers



                               3. Select the second dummy object, and rotate it two full revolutions in the opposite direction. Click
                                  the Auto Key button again to deactivate it.
                   Tip
                   If you enable the Angle Snap Toggle button on the main toolbar, then it is easier to rotate objects exactly two
                   revolutions. n
                               4. With the figure skater selected, choose Animation ➪ Constraints ➪ Link Constraint. Then click the
                                  first dummy object (the top one in the Top viewport).
                                  The Link constraint is assigned to the figure skater.
                               5. In the Link Params rollout, click the Add Link button. With the first dummy object selected in
                                  the viewport, set the Start Time value to 0. Then click the second dummy object, and set the Start
                                  Time to 25. Finally, click the first dummy object again, and set the Start Time to 75.
                               6. Click the Play Animation button (or press the / key) to see the animation play.

                   Tip
                   Another way to accomplish this same motion is to create a spline of a figure eight and use the Path constraint. n
                           Figure 22.5 shows the skater as she makes her path around the two dummy objects.


                     FIGURE 22.5
                   With the Link constraint, the figure skater can move in a figure eight by rotating about two dummy objects.



































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           31_617779-ch22.indd   601                                                                     6/30/10   4:28 PM
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