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Chapter 22: Animating with Constraints and Simple Controllers



                   Note
                   Because controllers are automatically assigned to animation tracks, they cannot be removed; they can only be
                   changed to a different controller. There is no function to delete controllers. n

                           Assigning controllers with the Animation menu
                           The easiest way to assign a controller to an object is with the Animation menu. Located under the
                           Animation menu are four controller submenus consisting of Transform, Position, Rotation, and Scale.

                   Note
                   Although constraints are contained within a separate menu, they control the animating of keys just like controllers. n
                           When a controller is assigned to an object using the Animation menu, the existing controller is not
                           removed, but the new controller is added as part of a list along with the other controllers. You can see all
                           these controllers in the Motion panel.
                           For example, Figure 22.7 shows the Motion panel for a sphere object that has the default Position XYZ con-
                           troller assigned to the Position track. If you choose Animation ➪ Position Controllers ➪ Noise, then the
                           Position List controller is added to the Position track, of which Position XYZ and Noise are two available
                           controllers. This lets you animate multiple motions such as the shimmy of a car with a bad carburetor as it
                           moves down the road.

                     FIGURE 22.7
                   The Motion panel displays all transform controllers applied to an object.


































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