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Chapter 22: Animating with Constraints and Simple Controllers
Assign (keyboard shortcut, C if the Keyboard Shortcut Override Toggle on the main toolbar is enabled)
menu command, or right-click the track and select Assign Controller from the pop-up menu. An Assign
Controller dialog box opens in which you can select the controller to use.
Cross-Ref
Chapter 36, “Working with Function Curves in the Track View,” covers the details of the Track View. n
You also can use the Controller toolbar to copy and paste controllers between tracks, but you can paste
controllers only to similar types of tracks. When you paste controllers, the Paste dialog box lets you choose
to paste the controller as a copy or as an instance. Changing an instanced controller’s parameters changes
the parameters for all instances. The Paste dialog box also includes an option to replace all instances. This
option replaces all instances of the controller, whether or not they are selected.
Setting default controllers
When you assign controllers using the Track View, the Assign Controller dialog box includes the option
Make Default. With this option, the selected controller becomes the default for the selected track.
You also can set the global default controller for each type of track by choosing Customize ➪ Preferences,
selecting the Animation panel, and then clicking the Set Defaults button. The Set Controller Defaults dialog
box opens, in which you can set the default parameter settings, such as the In and Out curves for the con-
troller. To set the default controller, select a controller from the list and click the Set Defaults button to
open a controller-specific dialog box where you can adjust the controller parameters. The Animation panel
also includes a button to revert to the original settings.
Note
Changing a default controller does not change any currently assigned controllers. n
Examining Some Simple Controllers
Now that you’ve learned how to assign controllers, let’s look at some simple controllers.
Cross-Ref
Many more controllers are available. You can learn about these controllers in Chapter 34, “Using Animation
Layers, Modifiers, and Complex Controllers.” n
Earlier in the chapter, I mentioned six specific controller types. These types define the type of data that the
controller works with. This section covers the various controllers according to the types of tracks with
which they work.
Note
Looking at the function curves for a controller provides a good idea of how you can control it, so many of the fig-
ures that follow show the various function curves for the different controllers. n
Each of these controllers has a unique icon to represent it in the Track View. This makes them easy to identify.
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