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Part VI: Advanced Modeling
Figure 24.7 shows the Maze.max scene included in the current Max file as an XRef.
Tip
With the simple mouse animated, you can replace it at a later time with a detailed model of a furry mouse using
the Application Button ➪ Import ➪ Replace command. n
FIGURE 24.7
The maze.max file loaded into the current file as an XRef scene
Using XRef objects
XRef objects are slightly different from XRef scenes. XRef objects appear in a scene and can be transformed
and animated, but the original object’s structure and Modifier Stack cannot be changed.
An innovative way to use this feature would be to create a library of objects that you could load on the fly as
needed. For example, if you had a furniture library, you could load several different styles until you got just
the look you wanted.
You also can use XRef objects to load low-resolution proxies of complex models in order to lighten the sys-
tem load during a Max session. This method increases the viewport refresh rate.
Many of the options in the XRef Objects dialog box, shown in Figure 24.8, are the same as in the XRef
Scenes dialog box.
The interface buttons for the XRef Objects dialog box are listed in Table 24.2.
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