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Part VI: Advanced Modeling
TABLE 24.2 (continued)
Button Name Description
Select Selects the objects that are part of the selected XRef record.
Select by Name Opens the Select Objects dialog box listing all objects that are part of the
selected XRef record.
Highlight Selected Highlights the XRef record that contains the objects selected in the viewport.
Object’s XRef Records
Add Objects Opens the XRef Merge dialog box where additional objects from the selected
XRef record can be loaded.
Delete XRef Entity Deletes the current object from the XRef record.
Merge in Scene Merges the selected object to the current scene and removes its XRef.
List Objects Filters the display to show the XRef objects.
List Materials Filters the display to show the XRef materials.
List Controllers Filters the display to show the XRef controllers.
The XRef Objects dialog box is divided into two sections. The top section displays the externally referenced
source files (or records), and the lower section displays the objects, materials, or controllers selected from
the source file. If multiple files are referenced, then a file needs to be selected in the top pane in order for its
objects and materials to be displayed in the lower pane.
The Convert Selected button works the same as in the XRef Scenes dialog box. It enables you to save the
selected objects in the current scene to a separate file just like the Application Button ➪ Save As ➪ Save
Selected command and to have them instantly made into XRefs.
In the XRef Objects dialog box, you can choose to automatically update the external referenced objects or
use the Update button or you can enable the Automatic Update option. You also can enable or disable all
objects in a file with the Enabled option. The Include All option skips the XRef Merge dialog box and auto-
matically includes all objects in the source file.
If the Merge Transforms, Merge Materials, and Merge Manipulators options are enabled before an XRef file
is added, then all transforms, materials, and manipulators are automatically combined with the current
scene instead of being referenced. When merged, the link between the source file is broken so that changes
to the source file aren’t propagated.
Using material XRefs
When a source file is loaded into the XRef Objects dialog box, both its objects and materials are loaded
and included. If the Merge Materials option is selected before the source file is loaded, then the materials
are included with the objects, but if the Merge Materials option isn’t enabled, then the objects and the
materials appear as separate entities. You can use the List Objects and the List Materials buttons to list
just one type of entity.
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