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Chapter 24: Building Complex Scenes with Containers and XRefs
FIGURE 24.11
The dialog box where comments on the latest changes are entered appears every time a Vault file is checked in.
The File ➪ Get from Provider menu command does the opposite. It downloads any selected files from the
Vault folder to your local working folder.
If you’re missing files, such as a texture that has been moved to a different local folder, you can use the
File ➪ Browse menu command to locate the missing file.
Loading older file versions
Each time a file is checked in, it is given a new version number. This makes it possible to load older ver-
sions of a file. For example, if you want to reuse a character made for a previous game, but you want to
access the character before any textures were applied, you can locate and load the version saved just before
textures were applied.
Older file versions can be found in the History dialog box, which is also found in the File menu. This dialog
box, shown in Figure 24.12, lists all the different versions of a file along with their creation dates, their cre-
ator, and any comments entered when the file was checked in. To load an older version, simply select the
file from the list and click the Get Version button.
Changing asset paths
The Path menu includes options for setting and changing the paths for the various assets. The Highlight
Editable Assets command selects all assets in the Asset Tracking interface that have paths that can change.
Typically, only the base Max file loaded from the Vault cannot be edited. The Set Path command opens a
simple dialog box where you can browse to a new path for an asset. This is helpful if the asset has moved
and is marked as missing. The Path menu also includes commands for retargeting the root path, which is
the path that all assets have in common, stripping the path from an asset so that only the filenames are visi-
ble, making the path absolute or relative to the project folder, and converting paths to the Universal
Naming Convention (UNC).
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