Page 702 - Kitab3DsMax
P. 702

Part VI: Advanced Modeling



                      FIGURE 24.12
                    The History dialog box lets you access older versions of a file.























                           Working with proxies
                           The Proxy System lets you use proxy texture maps in place of high-resolution maps across all objects in the
                           scene. Using the Proxies menu, you can enable the use of proxies, set the global settings for the proxy sys-
                           tem, and set the proxy resolution to use. The table view also displays the current proxy resolution for each
                           asset and its status.
                    Cross-Ref
                    Bitmap Proxies can be used outside of Vault. For information on using them, see Chapter 23, “Rendering a Scene
                    and Enabling Quicksilver.” n


                           Summary

                           Working with containers and XRefs lets you combine the work of several users and creatively collaborate
                           across teams. This chapter also covered the features typically found in an asset tracking system and looked
                           at the specific features involved in setting up and using Autodesk’s Vault asset tracking system. This chapter
                           covered the following topics:
                               l  Using containers and externally referenced scenes and objects to work on the same project at the
                                  same time as your fellow team members without interfering with their work (or they with yours)
                               l  Configuring XRef paths to help Max track your XRef Scenes and Objects
                               l  Understanding what an asset management system is
                               l  Setting up an asset tracking system to work with Max by logging in and selecting a working folder
                               l  Using the Asset Tracking interface to work with Vault assets
                           The next chapter looks closely at a valuable tool in seeing the big picture of your scene. The Schematic
                           View lets you see all scene objects as individual nodes that are easy to select and connect with other nodes.



                    654





                                                                                                         6/30/10   4:28 PM
           34_617779-ch24.indd   654                                                                     6/30/10   4:28 PM
           34_617779-ch24.indd   654
   697   698   699   700   701   702   703   704   705   706   707