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Part VI: Advanced Modeling
FIGURE 24.12
The History dialog box lets you access older versions of a file.
Working with proxies
The Proxy System lets you use proxy texture maps in place of high-resolution maps across all objects in the
scene. Using the Proxies menu, you can enable the use of proxies, set the global settings for the proxy sys-
tem, and set the proxy resolution to use. The table view also displays the current proxy resolution for each
asset and its status.
Cross-Ref
Bitmap Proxies can be used outside of Vault. For information on using them, see Chapter 23, “Rendering a Scene
and Enabling Quicksilver.” n
Summary
Working with containers and XRefs lets you combine the work of several users and creatively collaborate
across teams. This chapter also covered the features typically found in an asset tracking system and looked
at the specific features involved in setting up and using Autodesk’s Vault asset tracking system. This chapter
covered the following topics:
l Using containers and externally referenced scenes and objects to work on the same project at the
same time as your fellow team members without interfering with their work (or they with yours)
l Configuring XRef paths to help Max track your XRef Scenes and Objects
l Understanding what an asset management system is
l Setting up an asset tracking system to work with Max by logging in and selecting a working folder
l Using the Asset Tracking interface to work with Vault assets
The next chapter looks closely at a valuable tool in seeing the big picture of your scene. The Schematic
View lets you see all scene objects as individual nodes that are easy to select and connect with other nodes.
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