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Part VI: Advanced Modeling
The Commit button lets you freeze the changes and set the keyframe for the current change. The current
change is listed directly above the Commit button. The Settings button lets you access the dialog box used
to make the changes. The Cancel button cancels the last change, and the Show Cage option displays an
orange cage around the object; you can change the color of the cage using the color swatch. The cage is use-
ful when using the MeshSmooth modifier to see the original shape of the object before being smoothed.
The differences between the features available for the Edit Poly modifier and the Editable Poly object are
subtle. In the Selection rollout is a Get Stack Selection button. Clicking this button passes the subobject
selection up from the stack. Also, the Edit Poly modifier doesn’t include the Subdivision Surfaces rollout,
but you can use the MeshSmooth modifier to get this functionality.
Edit Geometry Modifiers
Most of the Mesh Editing modifiers are used to change the geometry of objects. Some of these modifiers,
such as Extrude and Tessellate, perform the same operation as buttons available for the Editable Mesh or
Editable Poly objects. Applying them as modifiers separates the operation from the base geometry.
Cross-Ref
You can find a more general explanation of modifiers in Chapter 11, “Introducing Modifiers and Using the
Modifier Stack.” n
Cap Holes modifier
The Cap Holes modifier patches any holes found in a geometry object. Sometimes when objects are
imported, they are missing faces. This modifier can detect and eliminate these holes by creating a face along
open edges.
For example, if a spline is extruded and you don’t specify Caps, then the extruded spline has holes at its
end. The Cap Holes modifier detects these holes and creates a Cap. Cap Holes parameters include Smooth
New Faces, Smooth with Old Faces, and Triangulate Cap. Smooth with Old Faces applies the same smooth-
ing group as that used on the bordering faces.
Delete Mesh modifier
You can use the Delete Mesh modifier to delete mesh subobjects. Subobjects that you can delete include
Vertices, Edges, Faces, and Objects. The nice part about the Delete Mesh modifier is that it remains in the
Modifier Stack and can be removed to reinstate the deleted subobjects.
The Delete Mesh modifier deletes the current selection as defined by the Mesh Select (or Poly Select) modi-
fier. It can be used to delete a selection of Vertices, Edges, Faces, Polygons, or even the entire mesh if no
subobject selection exists. The Delete Mesh modifier has no parameters.
Note
Even if the entire mesh is deleted using the Delete Mesh modifier, the object still remains. To completely delete an
object, use the Delete key. n
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