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Part VI: Advanced Modeling
                                             The Commit button lets you freeze the changes and set the keyframe for the current change. The current
                                             change is listed directly above the Commit button. The Settings button lets you access the dialog box used
                                             to make the changes. The Cancel button cancels the last change, and the Show Cage option displays an
                                             orange cage around the object; you can change the color of the cage using the color swatch. The cage is use-
                                             ful when using the MeshSmooth modifier to see the original shape of the object before being smoothed.
                                             The differences between the features available for the Edit Poly modifier and the Editable Poly object are
                                             subtle. In the Selection rollout is a Get Stack Selection button. Clicking this button passes the subobject
                                             selection up from the stack. Also, the Edit Poly modifier doesn’t include the Subdivision Surfaces rollout,
                                             but you can use the MeshSmooth modifier to get this functionality.
                                             Edit Geometry Modifiers
                                             Most of the Mesh Editing modifiers are used to change the geometry of objects. Some of these modifiers,
                                             such as Extrude and Tessellate, perform the same operation as buttons available for the Editable Mesh or
                                             Editable Poly objects. Applying them as modifiers separates the operation from the base geometry.
                                      Cross-Ref
                                      You can find a more general explanation of modifiers in Chapter 11, “Introducing Modifiers and Using the
                                      Modifier Stack.” n
                                             Cap Holes modifier
                                             The Cap Holes modifier patches any holes found in a geometry object. Sometimes when objects are
                                             imported, they are missing faces. This modifier can detect and eliminate these holes by creating a face along
                                             open edges.
                                             For example, if a spline is extruded and you don’t specify Caps, then the extruded spline has holes at its
                                             end. The Cap Holes modifier detects these holes and creates a Cap. Cap Holes parameters include Smooth
                                             New Faces, Smooth with Old Faces, and Triangulate Cap. Smooth with Old Faces applies the same smooth-
                                             ing group as that used on the bordering faces.

                                             Delete Mesh modifier
                                             You can use the Delete Mesh modifier to delete mesh subobjects. Subobjects that you can delete include
                                             Vertices, Edges, Faces, and Objects. The nice part about the Delete Mesh modifier is that it remains in the
                                             Modifier Stack and can be removed to reinstate the deleted subobjects.
                                             The Delete Mesh modifier deletes the current selection as defined by the Mesh Select (or Poly Select) modi-
                                             fier. It can be used to delete a selection of Vertices, Edges, Faces, Polygons, or even the entire mesh if no
                                             subobject selection exists. The Delete Mesh modifier has no parameters.

                                      Note
                                      Even if the entire mesh is deleted using the Delete Mesh modifier, the object still remains. To completely delete an
                                      object, use the Delete key. n








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