Page 967 - Kitab3DsMax
P. 967

Part IX








                                                     Working with




                                                               Characters











                                                     IN THIS PART

                                                  Chapter 37
                                                  Understanding Rigging and
                                                  Working with Bones
                                                  Chapter 38
                                                  Working with Inverse Kinematics
                                                  Chapter 39
                                                  Animating with CAT and
                                                  Creating Crowds
                                                  Chapter 40
                                                  Skinning Characters




























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