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Part VIII: Advanced Animation Techniques
FIGURE 36.30
The ProSound dialog box lets you configure sounds to play during the animation.
Tutorial: Adding sound to an animation
As an example of adding sound to an animation, you’ll work with a hyper pogo stick and synchronize its
animation to a sound clip.
To synchronize an animation to a sound clip, follow these steps:
1. Open the Hyper pogo stick with sound.max file from the Chap 36 directory on the DVD.
2. In the Track View–Dope Sheet window, right-click the Sound global track and select Properties
from the pop-up menu to open the ProSound dialog box. In this dialog box, click the Add but-
ton. Then locate the boing.wav file from the Chap 36 directory on the DVD, and click OK. Make
sure the Permit Playback option is selected.
The sound file appears as a waveform in the Track View, as shown in Figure 36.31.
FIGURE 36.31
Sounds loaded into the sound track appear as waveforms.
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