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     Part VIII: Advanced Animation Techniques
                                        FIGURE 36.30
                                      The ProSound dialog box lets you configure sounds to play during the animation.
                                             Tutorial: Adding sound to an animation
                                             As an example of adding sound to an animation, you’ll work with a hyper pogo stick and synchronize its
                                             animation to a sound clip.
                                             To synchronize an animation to a sound clip, follow these steps:
                                                 1. Open the Hyper pogo stick with sound.max file from the Chap 36 directory on the DVD.
                                                 2. In the Track View–Dope Sheet window, right-click the Sound global track and select Properties
                                                    from the pop-up menu to open the ProSound dialog box. In this dialog box, click the Add but-
                                                    ton. Then locate the boing.wav file from the Chap 36 directory on the DVD, and click OK. Make
                                                    sure the Permit Playback option is selected.
                                                     The sound file appears as a waveform in the Track View, as shown in Figure 36.31.
                                                      FIGURE 36.31
                                                    Sounds loaded into the sound track appear as waveforms.
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