Page 49 - Introduction & Preamble
P. 49
Students, in general, are not interested in the technology
per se, but rather in how it is used. Allied to this is the view
that what is important, both to the student and the lecturer
is not so much what happens at the time when the student
is using the technology, but rather how those uses engender
deep learning in the student's education (Ehrmann, 2005).
The objective for the lecturer is therefore, to have students
direct their own learning by formulating and re-formulating
questions and taking responsibility for their study.
Interactive materials add to the quality of the learning
experience and allow a deeper contextualisation to be
achieved through the use of movies, animation, self-
assessment, chat rooms, group support etc. In turn this
depth of pedagogic materials and delivery platform allows
type A questions to be used more effectively.
The Solution
Case studies have no definitive solution. “…. solutions should
be viewed as a process, or a systematic, contextualised,
approach to problem solving. This does not, however, mean
that systematizing solution generation will provide good
solutions rather, it will allow the materials presented in the case
to be listed, prioritised, and analysed in conjunction with the
individual’s and group’s experiential knowledge as a basis for
rational decision making.” (Gallagher 2006).