Page 149 - GM EBOOK
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Kami and Yokai                                         be announced during the Action Roll before the die is
                                                                cast.  When the action is successful, the Mystic Abil-
           Aside from the human enemies a player may face       ity is performed, and the damage and effects of the
         during a quest, scenario or campaign , Ninja vs. Sam-  Mystic Ability are applied to the target which lasts
         urai RPG is home to a host of supernatural entities    for the designated duration.  At least ten (10) Ki En-
         that can be involved as well.  These are a class of    ergy points must be saved and designated to perform
         character that can range from the mischievous to the   a Level One Mystic Ability.
         deadly.  Each type of yokai, (demon, spirit, monster,
         etc.) or Kami (God/Goddess), has a unique way of         If the player loses the “Action vs. Reaction Roll”
         interacting with characters, and therefore, GMs need   while attempting to perform a Mystic Ability, they
         to understand several things to be able to play this   lose the Ki Energy Points associated with it as well as
         type of character.  The supernatural are presented in a   loss of the control aspect of the confrontation, and are
         character sheet through out the following chapter.     immediately on defense.
         Much like the human characters, the yokai and kami       Yokai are limited to the specific mystic arts that
         character sheets contain specific information as it    they have listed in their box on the character sheet.
         pertains to game play.                                 Kami, having such great power, only attack using

         Name                                                   Mystic Arts.  Though Kami have a specific Mystic
                                                                Arts listed, they have the ability to use Mystic Arts
            The name of the supernatural is just that, the identi-
         fiable moniker known throughout Japan.                 like Martial Arts techniques.  Meaning Kami may
                                                                combine arts to form attacks and defenses.
         Attributes
                                                                Points
           Much like the human characters, the supernatural
         of Ninja vs. Samurai RPG will have nine attribute.       This box serves to let GMs know how many points
         All of the attributes can be found in the “Character   the yokai or Kami will reward after successful en-
                                                                counters with them.  All levels of yokai lend the
         Attributes” box of each sheet.  Each attribute governs   points determined.  Other awards such as Points of
         an action or reaction and is called upon via Attribute
         Test when necessary verse a character.                 Renown, currency, weapons, armor, etc. are deter-
                                                                mined by the GM.
         Techniques
                                                                 Attribute Modifier Chart
           Techniques are the attacks the character is able to
         perform.  Some techniques are identical to the ones      The Attribute Modifier chart is a tool that a GM
         found in Chapter Five of the Ninja vs. Samurai RPG     may use to modify the yokai character’s attributes
         Player’s Manual and carry the same damage or ef-       according to a specific level.  The levels are: Begin-
         fects.  Other, more ghoulish, techniques are described   ner, Intermediate, Advanced and Expert (reflecting
         in the Techniques Box to give the GM an understand-    the belt level categories of Ninja vs. Samurai RPG).
                                                                These modifiers are to be added/subtracted to the
         ing of the damage and/or effects a specific technique   character when employed, and make the more ad-
         may add.
                                                                vanced creatures stronger for any adventure they are
         Mystic Arts                                            needed.  When this chart is not employed, the charac-

           Traditionally, the Mystic Art is a specific ability   ter is seen and referred to as “Basic”.
         that is learned from the various schools, clans or do-  Behavior
         jos of Ninja vs. Samurai RPG.  However, the super-
         natural gain their Mystic Art techniques through their     This determines how this character will interact    C h
         being, rather than training.  These techniques are     with another depending on the type.  For Yokai that    a
         used in the same manner as other Mystic Arts, mean-    information will list how it will interact with Hu-    p t
         ing in order to use them the character must spend a    mans, the Same and different types of yokai and list   e r
         certain amount of Ki Energy Points depending on the    its gains (what makes it stronger) and weaknesses
         level they are performing.  The Mystic Ability must    (Elements that effect it strongly).

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