Page 181 - GM EBOOK
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NAME: Goryo
DESCRIPTION
A vengeful Japanese ghosts, from the aristocratic
classes, especially those who have been martyred.
Points
Ki Energy: 16
Exp. Points: 4
ATTRIBUTES Bonus /Hindrance ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 105 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 6 +_____/-_____
Beginner +X +X +1 +X +2 +X +X +X +1
PHYSICAL BEAUTY POINTS: 4 +_____/-_____
Intermediate +X +X +2 +X +3 +1 +X +1 +2
MOVEMENT POINTS: 3 +_____/-_____
AWARENESS POINTS: 1 +_____/-_____ Advanced +1 +1 +3 +X +4 +1 +X +2 +2
DEFENSIVE POINTS: 4 +_____/-_____ Expert +1 +1 +4 +X +5 +2 +2 +3 +3
STRENGTH POINTS: 3 +_____/-_____
STAMINA POINTS: 2 +_____/-_____ BEHAVIOR
Vs. Human
STEALTH POINTS: 4 +_____/-_____
The Goryo, although dead, is still caught up with the
Ki ENERGY: 1000 Bonus:+N/A established tiers of Japan. These ghosts are talk to
characters and use their former status to convince
Throwing Range: 4 Bonus:+ N/A them to perform certain tasks.
Vs. Same Yokai
Techniques
In the company of other Goryo an argument will cer-
1– N/A tainly begin, specifically, if those involved have dif-
2- N/A ferent tasks for a character. The argument will center
3– N/A around importance. They will not fight, but their ar-
gument will grow in volume.
4- Mystic Art
Vs. Different Yokai
The Goryo will try to give other yokai tasks and ex-
pect them to respect the hierarchy of Japan’s living.
This often gets the Goryo killed. C
h
MYISTC ARTS Gain vs. a
p
“Apprentice”- The ability to control one (1) human or non- N/A t
human target after encounter. e
Weakness vs. r
Effects: All targets damage self for 2 melee rounds
N/A
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