Page 196 - GM EBOOK
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NAME: Kappa “River-child”
DESCRIPTION
A yokai found in Japanese folklore, and also a cryptid. In Shinto they
are considered to be one of many water deity; one of their temporary
appearances. As water monsters, kappa have been frequently blamed
for drowning, and are often said to try to lure people to the water and
pull them in with their great wrestling skill. They are sometimes said
to take their victims for the purpose of drinking their blood, eating
their livers or gaining power by taking their shirikodama, a mythical
ball said to contain their soul which is located inside the anus. Kappa
are also said to victimize animals, especially horses and cows; the Points
motif of the kappa trying to drown horses is found all over Japan.
Ki Energy: 13
Exp. Points: 10
ATTRIBUTES Bonus /Hindrance
ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 113 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 2 +_____/-_____
Beginner +X +X +X +1 +X +X +2 +X +1
PHYSICAL BEAUTY POINTS: 4 +_____/-_____
Intermediate +X +X +X +2 +1 +1 +3 +X +2
MOVEMENT POINTS: 3 +_____/-_____
AWARENESS POINTS: 3 +_____/-_____ Advanced +X +1 +X +2 +1 +2 +4 +1 +3
DEFENSIVE POINTS: 1 +_____/-_____ Expert +1 +1 +1 +3 +2 +3 +5 +2 +4
STRENGTH POINTS: 6 +_____/-_____
STAMINA POINTS: 4 +_____/-_____ BEHAVIOR
Vs. Human
STEALTH POINTS: 3 +_____/-_____
Because the Kappa gain powers from killing humans
Ki ENERGY: 100 Bonus:+N/A they will often attack a human, unprovoked.
Vs. Same Yokai
Throwing Range: 9 Bonus:+ N/A
The Kappa is a communal yokai, and will work with
Techniques any other yokai to achieve their goal of drowning op-
1– Mystic Art ponents.
2– Standing Grapple Tech: Back Vs. Different Yokai
3– Striking Tech: Tiger Claw The Kappa is a communal yokai, and will work with
4- Standing Grapple Tech: Side any other yokai to achieve their goal of drowning op-
ponents.
5– Striking Tech: Tiger Claw
Gain vs.
6- Standing Grapple Tech: Front
Water based attacks are absorbed as HEA
MYISTC ARTS
C Weakness vs.
“Drag & Drown”- After a successful Power Attack,
h
a N/A
p the Kappa grabs a target to try to drag them to the
t nearest water way in an effort to drown them.
e
r
Effects: Dragging process lasts for 3 melee rounds;
+3 Grab/Hold; Status Effect= Drowning
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