Page 196 - GM EBOOK
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NAME: Kappa “River-child”


           DESCRIPTION
            A yokai found in Japanese folklore, and also a cryptid.  In Shinto they
           are considered to be one of many water deity; one of their temporary
           appearances.  As water monsters, kappa have been frequently blamed
           for drowning, and are often said to try to lure people to the water and
           pull them in with their great wrestling skill.  They are sometimes said
           to take their victims for the purpose of drinking their blood, eating
           their livers or gaining power by taking their shirikodama, a mythical
           ball said to contain their soul which is located inside the anus.  Kappa
           are also said to victimize animals, especially horses and cows; the                        Points
           motif of the kappa trying to drown horses is found all over Japan.
                                                                                                      Ki Energy: 13
                                                                                                      Exp. Points: 10
           ATTRIBUTES                        Bonus /Hindrance
                                                                              ATTRIBUTE MODIFIER CHART
              HEALTH POINTS: 113             +_____/-_____
                                                                            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
              CARRY POINTS: 2                +_____/-_____
                                                                 Beginner   +X  +X  +X  +1     +X  +X  +2  +X    +1
              PHYSICAL BEAUTY POINTS: 4      +_____/-_____
                                                                Intermediate  +X  +X  +X  +2    +1   +1  +3  +X   +2
              MOVEMENT POINTS: 3             +_____/-_____

              AWARENESS POINTS: 3            +_____/-_____      Advanced   +X   +1  +X  +2     +1   +2  +4  +1   +3
              DEFENSIVE POINTS: 1            +_____/-_____       Expert    +1   +1  +1   +3    +2   +3  +5  +2   +4

              STRENGTH POINTS: 6             +_____/-_____
              STAMINA POINTS: 4              +_____/-_____     BEHAVIOR
                                                                Vs. Human
               STEALTH POINTS: 3             +_____/-_____
                                                                Because the Kappa gain powers from killing humans
           Ki ENERGY: 100     Bonus:+N/A                        they will often attack a human, unprovoked.
                                                                Vs. Same  Yokai
           Throwing Range: 9      Bonus:+ N/A
                                                                The Kappa is a communal yokai, and will work with
           Techniques                                           any other yokai to achieve their goal of drowning op-
           1– Mystic Art                                        ponents.
           2– Standing Grapple Tech: Back                       Vs. Different Yokai

           3– Striking Tech: Tiger Claw                         The Kappa is a communal yokai, and will work with
           4- Standing Grapple Tech: Side                       any other yokai to achieve their goal of drowning op-
                                                                ponents.
           5– Striking Tech: Tiger Claw
                                                                Gain vs.
           6- Standing Grapple Tech: Front
                                                                Water based attacks are absorbed as HEA
           MYISTC ARTS
   C                                                            Weakness vs.
           “Drag & Drown”- After a successful  Power Attack,
   h
   a                                                            N/A
   p       the Kappa grabs a target to try to drag them to the
   t       nearest water way in an effort to drown them.
   e
   r
           Effects: Dragging process lasts for 3 melee rounds;
           +3 Grab/Hold; Status Effect= Drowning

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